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Thanks for a good game

PostPosted: Mon Feb 11, 2013 3:24 pm
by Randym
Attending were myself, DR, Keith, Brian, Jeff, and Koz. DR and I played an epic game of Twilight Struggle, followed by a brief 3-player Puerto Rico. Hopefully others can chime in with their results.

Re: Thanks for a good game

PostPosted: Mon Feb 11, 2013 6:43 pm
by drchilds
Agreed. Excellent game of Twilight Struggle, culminating in a certain Jimmy Carter re-election, and repeal of the presidential term limits. :lol:

Everyone should play this game. I've had some good shorter sessions on VASSAL, but this has by far been the best--even with my Asian Scoring brain farts. There's a reason this game is #1 on BGG right now. :D

Re: Thanks for a good game

PostPosted: Tue Feb 12, 2013 1:26 am
by Koz
Jeff and I played a Journal scenario called Jungle fighters. Singapore. The Japanese are crashing through the city trying to take a bridge (off board) before the retreating British can get there. What this translates to is a Japanese vs British version of Fighting Withdrawal, and the Brits don't even set up on the board!

Jeff ran in from off board and set up as best as he could on a rearguard action. I split a wave of half squads from my 2nd line Japanese and charged in to draw fire, followed up by the rest of my 20 squads. Jeff put up an incredible amount of residual fire to hold back the tide. Amazingly I shrugged off the 4-8 residual areas only to be repeatedly broken or striped by the miserable little 1 FP fire lanes. I still managed to start up a couple of low odds CC's, which resulted in mutual eliminations, which opened up some terrain, but were rather phyrric in the losses I took.

Fortunately I managed to work my MMGs and knee Mortars into positions to control some of the large avenues Jeff needed to cross to reinforce or fall back. Bad dice on his part meant he had a lot of broken units falling back. He usually managed to keep at least one squad good order to cover my own crossing and the same repeated itself as I shrugged off the heavy shots and striped or broke to the low FP residuals and Fire lanes.

On turn 2 or 3 I managed to get off a rather large Banzai that broke open the British right flank. Jeff shifted quite well to cover the road running down the center of the board, but the flood gates were open and I shifted my forces for the run for exit VP's. I managed to get a mob through the gap, but he managed to get pin results on 3 of my remaining full squads, and with one turn remaining, I counted VPs in exit range and only had 10 when I needed a minimum of 11.

What a close game. And it is one I would recommend. Completely fluid and balanced very close in our playing.