Scenario Choices

DWAC Meet for March 2013

Scenario Choices

Postby Keith Collins » Tue Feb 12, 2013 9:44 pm

What do folks want to play?

Several DWACer's suggested March be a Theme meet with Night Rules as the Theme.
Comfortable with Chapters: A-G, J, O, P, & V
Will play ASLSK to teach new players
Will happily play anything ASL (IIFT preferred)
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Re: Scenario Choices

Postby drchilds » Mon Feb 18, 2013 7:28 pm

Looks like Randy and I will once again dive back into the dark (but oh-so-nostalgic) days of the Cold War with Twilight Struggle. I'm happy to bring my copy as well if anyone else would like to give it a shot. It's a great one.
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Re: Scenario Choices

Postby jjtaylor37 » Thu Feb 21, 2013 6:01 pm

I'm afraid of the night. If someone wants to play Twilight Struggle that's fine. I'm well versed in the rules. Otherwise, daytime ASL it is. I'll pull a few new scenarios and bring them with the necessary kit. Scenario suggestions are welcome.
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Re: Scenario Choices

Postby Keith Collins » Sat Feb 23, 2013 5:08 pm

jjtaylor,

Are you dead set against night ASL this meet?

If your willing to learn I'd be happy to play a low key night scenario in learning/tutorial mode.

If others are in the same boat maybe we have a team game. That's how we've done it in past "theme" meets.

IIRC Out of the Attic has some good night article or was it OotA2?
Comfortable with Chapters: A-G, J, O, P, & V
Will play ASLSK to teach new players
Will happily play anything ASL (IIFT preferred)
sig erratta (replace Chapt P above with Q)
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Re: Scenario Choices

Postby Keith Collins » Sun Feb 24, 2013 10:22 pm

So for the night shift I come up with these possiblities:

ASL 020 Taking the Left Tit

ASL 040 Fort McGregor

ASL 061 Shoe String Ridge

ASL 085 No Way Out

ASL 101 Throwing Down the Guantlet

ASL 020 is most likey the best suited to a learning game having the fewest extra rules (it's just infantry on infantry, no DTO or PTO), also it has 15 attacking squads giving enough to divide amongst 2 players if we want to team game it.
Comfortable with Chapters: A-G, J, O, P, & V
Will play ASLSK to teach new players
Will happily play anything ASL (IIFT preferred)
sig erratta (replace Chapt P above with Q)
User avatar
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Re: Scenario Choices

Postby peacmyer » Mon Feb 25, 2013 8:37 am

Guys, note that someone in Albuquerque is selling their unpunched 1st ed. kit, modules 1-11, plus bonuses, for $999. See:

http://www.boardgamegeek.com/geekstore. ... mid=458182

There is a great night article available online at:

http://thuring.com/asl/night.html
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Re: Scenario Choices

Postby drchilds » Mon Feb 25, 2013 11:00 am

I also recommend Sicilian Midnight which was reprinted in OotA 1, along with a replay, and JRV's article mentioned above. All-in-all, OotA 1 is a solid mag for learning night.
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Re: Scenario Choices

Postby grognard69 » Thu Feb 28, 2013 3:56 pm

Hey guys,

So I am kind of a little bit confused. Who is playing what? And who is up to play ASL or Night scenarios? I see Dave and Randy are playing something else. Jeff doesn't want to do night. That leaves Keith, Koz and myself. I will play any ASL scenario as well as any ASL Night scenario as well. I do NOT have a lot of night experience, but just from what I have been boning up on the last time I played Night we did it wrong for sure. It would be nice to have someone already looking at a defense so we don't spend an hour and a half waiting for setup. I would also suggest HC 3 - Samurai Sunset, it's PTO but still manageable. Other wise I defer to DR's suggestions. So who is in?

DR, Randy - NON ASL Gaming
Keith, Brian, Koz, Jeff - ASL Gaming

???
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Re: Scenario Choices

Postby jjtaylor37 » Thu Feb 28, 2013 7:29 pm

Keith,

Bring what you want to play so long as it can be finished in one sitting. I have played night scenarios before but it has been a while. Will try to brush up on the rules before hand. Hopefully Koz can make it so we have an even number of players. See you guys on Saturday.

Jeff
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Re: Scenario Choices

Postby grognard69 » Fri Mar 01, 2013 11:45 am

If we end up with a possible three player "tutorial" scenario, I think Fort McGregor might be appropriate. Forces can be easily divided, etc. Of course the first few turns look pretty bleak for the Brits with a 3MC Bombardment coming down, but lots and lots of fortifications too. Just a thought. I will pull the scenario just in case. You never know it could save some time. Also I will peruse a defense in that event as well to save setup and start time.

Brian
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